Work Experience
Feral Interactive (London)
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- Sole in-house technical artist, working with design and engineering teams on AAA projects
- Asset development and implementation in-engine using Maya, 3DS Max, Blender (models,
animations, rigs, textures and materials)
- Scripting pipeline tools across DCCs using Python, MEL
- Implementation, testing and optimisation of art and game mechanics in proprietary game
engines across various platforms (VR and Mobile)
Sporty Group (Remote - Bournemouth)
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- Rigging, weight painting and animation of characters using Blender
- Implementation and playtesting in Unity Engine for Mobile
CG Hub (Tokyo)
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- Car ADAS creation and shader development in Kanzi Engine
Meta Meow (Tokyo)
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- AAA games outsourcing projects for Square Enix, ORCA, Game Freak
- Shipped 3 DCC tools taking them from conception to market with documentation, user support
and updates in Blender and Unreal.
- Shader, material and VFX creation using Substance Painter, Designer, Python scripting,
Blender procedural node workflows and basic Houdini
Universidad de Las Americas (Quito)
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- Gameplay, sound design and localisation developing a mobile game
- C# Scripting in Unity Engine for Mobile
Freelance (Remote - UK)
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- 7,000+ monthly visitor website SEO, content renovations, copywriting
- Assisting Instagram account with 200,000+ followers
- Promoting an Amazon, Sunday Times and Water Stones Best Seller
Digital Umami (Remote - UK)